Scene Graph Editor
(SceneGraphEditor)
Short Description
The scene graph editor shows the scene graph which encodes the scene. A scene graph is an acyclic
directed graph of nodes which can either be composite objects (folders etc...) or actual geometry
(SGObjectNode). For more details, see XGRT-Wiki. The editor lets you view and modify the node
structure of the scene:

Path concept: All objects are specified by pathes. E.g., the selection above refers to \root\pc1.
Usage
Commands:
- Up, Down, Add, Delete: Self explanatory
- Group: adds the current selection into a list node, which becomes the new parent of the selection. Does not work if the selected nodes have different parents.
- Ungroup: deletes a selected list node and adds content to its parent. Only works if both (selection and parent) are of list type.
- Move: Move nodes from one parent container to another. Specify full path name for target. (Probably does not work in all cases.)
- Link: The same as move, but place an instance (additional link), not removing original (Probably does not work in all cases.)
- Object Editor: Below the main gray line an object editor is displayed, showing a view of the selected node (if exactly one object is selected). You can use this editor to modify object properties.